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Tales of Elondria
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Devlog 29: Quests, Gear, and More!
February 09, 2025
by
invisdev
Hello everyone, January was full of flu for me 🙂 still I did my best to get some nice progress and take Tales of Elondria a step forward. Stats, Skills, and UI Improvements The month started strong...
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Devlog 28: From Butchering to Bathing, and Building a World
February 09, 2025
by
invisdev
Happy New Year, adventurers! December was a highly productive month for Tales of Elondria. It’s been a busy month filled with feature implementations, bug fixes, and new mechanics, all building towa...
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Devlog 27: Fishermen, Hunters, and the Circle of Life in Elondria
December 02, 2024
by
invisdev
November was a month of exploration, triumphs, and plenty of bugs (both literal and code-based). Let me take you on a little journey through the world of Tales of Elondria and all the progress we made...
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Devlog 26: More Taverns, Insight Vision, and a World Alive with Sound!
November 03, 2024
by
invisdev
Hello, dear people of Elondria! Welcome to the October devlog for Tales of Elondria, a 2D single-player RPG. The game is still in version 0.2, and every day it’s becoming more like the game I want t...
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Devlog 25: Taverns, Gambling, and Misc!
October 06, 2024
by
invisdev
Hello all, welcome to the new devlog for Tales of Elondria, a single-player RPG for PC (doing this for SEO :D). This month was OK with some solid progress. After wrapping up the combat mechanics last...
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Devlog 24: Enhancing Combat and Economy Systems
September 01, 2024
by
invisdev
Hello dear people, hello after a 2-month break! A lot has happened in the meantime, both with me and the game. I moved to another house! So, July was a busy month for me, filled with house-hunting and...
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